Intrigue solitaire rules (2 decks of cards)<< Interregnum | Japanese Rug >>
Goal: Move out the 6's when you can and build them up to jack in any suit. Move out the 5's when you can and build them down to ace in any suit, topped with a king.
The first pile of the layout is dealt a queen. Turn up 1 card at a time from the deck, playing it if you can, or adding it to the queen pile. If a queen turns up, it is used to begin a new pile.
There is no building on these piles. The top card of each pile is available for building onto the foundation piles (5's and 6's).
Once the deck has been depleted, an exposed queen is treated like an empty space, allowing any card onto it. This allows buried cards to be released.
A winning game shows a row of jacks, kings, and queens.
Variation of: Salic Law
Difference: Piles start with queens rather than kings. 6's and 5's are moved out rather than aces and queens, with 6's built up to jack, and 5's built down to king.
In the original rules cards are piled on top of the queens without spreading out. The 6's are placed below, so that a winning game shows the queens in the middle. The 6's are placed above so that the 'queen' piles can be spread out.
This also has its own variations: Glencoe, Laggard Lady
Intrigue is fairly easy to win. Laggard Lady increases the difficulty by not allowing more 5's or 6's moved out then there are queens showing. Glencoe takes it further by requiring the 5's and 6's to be placed above a queen of the same suit.
Rules source: 100 Games of Solitaire, Helen L. Coops ~ The Complete Patience Book, Basil Dalton ~ The Complete Book of Solitaire & Patience Games, Albert H. Morehead & Geoffrey Mott-Smith ~ 150 Ways to play Solitaire, Alphonse Moyse, Jr. ~ Enjoying Card Games for One, George F. Hervey ~ The Penguin Book of Patience, David Parlett ~ Card Games for One, Michael Johnstone
This is one of 5 layouts for Intrigue in Solitaire Forever II.
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