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Fort solitaire rules (2 decks of cards)<< Following | Fortress >>

Goal: An ace and a king of each suit are set out. Build the aces up to king in the same suit. Build the kings down to ace in the same suit.

A layout of 12 cards is dealt in the rectangular shape of a fort. A wall of 4 cards is on either side, and a gate of 2 cards is at the top and bottom. Each card is available to play to the foundations (aces and kings). There is no building on these piles.

A 'garrison' of 21 cards is dealt down the center, from gate to gate. The top card is available for play.

Empty spaces in the walls are filled from the waste pile or deck. Empty spaces in the gates are filled from the garrison.

Turn over 1 card at a time from the deck, playing the top card if you can.

2 redeals are allowed, returning the waste pile back to the deck.

Variations: Pigtail

Not to be confused with "The Fort", which is an unrelated game. With the foundations being the only place cards can be moved to, there isn't much decision making, as you will notice if auto-play is turned on.

Miss Jones doesn't state whether or not the garrison can play directly to the foundations. The variation Pigtail allows it. Descriptions can be found for and against it. It's allowed here.

Rules source: Games of Patience - 2nd Series, Miss Whitmore Jones ~ The Penguin Book of Patience, David Parlett ~ Pretty Good Solitaire, Goodsol Development ~ King Sol, Rapture Technologies ~ BVS Solitaire Collection, BVS Development

Fort solitaire
This is one of 6 layouts for Fort in Solitaire Forever II.

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