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Double Pyramid solitaire rules (2 decks of cards)<< Double Klondike | Doublets >>
Goal: One card is dealt to determine the starting rank for the inner pyramid. Move out the other 7 when you can, and build them up to piles of 13 cards each in any suit. Aces play onto kings.
21 cards are set aside face-up as the outer pyramid, with all cards available for play to the inner pyramid.
Turn up one card at a time from the deck and play it if you can, or place it onto any of 4 waste piles, regardless of rank or suit. Once placed, cards can not be moved except to the inner pyramid.
You might expect this to be a 2-deck version of the popular game Pyramid, but it's more like a 2-deck version of Sir Tommy.
Frog is similar, but it sets cards aside in a single pile with only the top card available for play. It has 5 waste piles rather than 4.
This game sets aside more cards, all available for play. This makes things easier, so an extra waste pile is not given.
David Parlett builds the inner pyramid by matching suits, making this much harder to win than traditional Sir Tommy style games.
Rules source: Games of Patience - 3rd Series, Miss Whitmore Jones ~ Solitaire and Patience, George Hapgood ~ The Complete Patience Book, Basil Dalton ~ The Penguin Book of Patience, David Parlett
This is one of 4 layouts for Double Pyramid in Solitaire Forever II.
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