Chameleon solitaire rules (1 deck of cards)<< Catalan | Chameleon + >>
Goal: One card is dealt to determine the starting rank for the 'foundation' piles. Move out the other 3 when you can, and build them up to piles of 13 cards each in the same suit. Aces play onto kings.
12 cards are set aside as the 'reserve', with the top card turned up and available for play.
Build the 3 piles of the layout down in any suit. Kings play onto aces. Any number of cards from the top of a pile can be moved. Empty piles are filled immediately from the reserve. If the reserve is empty, then empty piles may be filled from the deck.
Turn over one card at a time from the deck, playing the top card to other piles when you can.
Variation of: Canfield
Difference: The reserve holds 12 cards rather than 13. There are 3 piles in the layout rather than 4. The layout is built regardless of suit rather than by alternating suit color. The deck turns up 1 card at a time rather than 3. There are no redeals. Partial piles of cards are allowed to be moved.
These rules are common, but not complete. In the original rules, the deck becomes a 4th pile in the layout once it is depleted. It's a pile that 'changes its colors', a fitting rule for a game named 'Chameleon'.
This variation uses complete rules: Chameleon +
Rules source: 100 Games of Solitaire, Helen L. Coops ~ The Complete Book of Solitaire & Patience Games, Albert H. Morehead & Geoffrey Mott-Smith ~ Pretty Good Solitaire, Goodsol Development
This is one of 6 layouts for Chameleon in Solitaire Forever II.
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