Chameleon + solitaire rules (1 deck of cards)<< Chameleon | Chessboard >>
Goal: One card is dealt to determine the starting rank for the 'foundation' piles. Move out the other 3 when you can, and build them up to piles of 13 cards each in the same suit. Aces play onto kings.
12 cards are set aside as the 'reserve', with the top card turned up and available for play.
Build the 3 piles of the layout down in any suit. Kings play onto aces. Any number of cards from the top of a pile can be moved. Empty piles are filled immediately from the reserve. If the reserve is empty, then empty piles may be filled from the deck.
Turn over one card at a time from the deck, playing the top card to other piles when you can.
Once the deck has been depleted, the empty space becomes a 4th pile in the layout, and immediately follows the rules for an empty pile.
Also known as: Thirteen Up
Variation of: Chameleon (Canfield)
Difference: Once the deck has been depleted, the empty space becomes a 4th pile in the layout and immediately follows the rules for an empty pile.
These original rules restore the 4th pile. Having a pile 'change its colors' explains the origin of the name 'Chameleon'.
Only Alphonse Moyse, Jr. allows partial piles to be moved. It's a common rule in Canfield games today, and allowed here.
Rules source: Dick's Games of Patience, Dick and Fitzgerald ~ Games of Solitaire, George A. Bonaventure ~ 150 Ways to play Solitaire, Alphonse Moyse, Jr.
This is one of 6 layouts for Chameleon + in Solitaire Forever II.
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