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Windmill solitaire rules (2 decks of cards)<< Will o' the Wisp | Windmill (Relaxed) >>
Goal: One ace is set in the center. Build the ace up to king in any suit, then back to ace again to repeat 4 complete cycles. Move out 4 of the kings when you can and build them down to ace in any suit.
Four 'sails' (or 'wings') of a windmill are dealt 2 cards each, radiating from its center. There is no building onto these 8 cards, but each is available for play onto the ace and the king piles. Cards are replaced from the deck.
Turn over one card at a time from the deck, playing the top card when you can.
You can transfer a card from a king pile to the ace pile, or vice versa, but the next card must come from elsewhere. The initial king or ace can not be transferred.
Also known as: Propeller, The Mill
Variations: Windmill (Relaxed)
Cavendish, Tarbart, George A. Bonaventure, and Douglas Brown reverse the foundations, with a king in the center, and 4 aces around it. They also allow 1 redeal that only turns the top card, ending when a card cannot be played.
Miss Whitmore Jones has the inner 4 cards of the 'sails' blocked by the outer 4 cards. An outer card must be played to release the inner card. More than 1 card can be played from a king pile to the ace pile, unless the sails or waste can make the same play. She also allows a full redeal.
Rules source: Lady Cadogan's Illustrated Games of Solitaire or Patience, Adelaide Cadogan (The Mill) ~ Dick's Games of Patience, Dick and Fitzgerald ~ Patience, Mrs. E. D. Cheney ~ The Illustrated Book of Patience Games, Professor Hoffman ~ Two-Pack Games of Solitaire, George A. Bonaventure ~ 100 Games of Solitaire, Helen L. Coops ~ The Complete Patience Book, Basil Dalton ~ 150 Solitaire Games, Douglas Brown ~ The Penguin Book of Patience, David Parlett ~ The Complete Book of Solitaire & Patience Games, Albert H. Morehead & Geoffrey Mott-Smith
This is one of 4 layouts for Windmill in Solitaire Forever II.
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