Wheat-Ear solitaire rules (2 decks of cards)<< Wasp | Wheatsheaf >>
Goal: One card is dealt to determine the starting rank for the 'foundation' piles. Move out the other 7 when you can, and build them up to piles of 13 cards each in any suit. Aces play onto kings.
A 'wheat-ear' is dealt into 2 columns of 10 cards each, with the tops of the cards tilted outward. The end card of each pile can be played to the foundations.
8 cards are dealt, 4 along each side of the wheat-ear. Each card can be played to the foundations, and is replaced at your leisure by a card from the deck.
Turn over 1 card at a time from the deck, playing the top card if you can, or filling an empty space to keep that card available.
1 redeal is allowed, returning the waste pile back to the deck.
The only skill lies entirely in deciding which cards to fill empty spaces with, which is more than you get to decide in the somewhat similar game, Pigtail.
David Parlett has the foundations match the same suit, which would require you to more carefully decide which cards to fill the empty spaces with.
Rules source: Games of Patience - 1st Series, Miss Whitmore Jones ~ The Complete Patience Book, Basil Dalton ~ The Penguin Book of Patience, David Parlett
This is one of 6 layouts for Wheat-Ear in Solitaire Forever II.
Back to top