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Thumb and Pouch solitaire rules (1 deck of cards)<< Three Blind Mice | Tournament >>

Goal: Move out the aces when you can and build them up to king in the same suit.

Build the 7 piles of the layout down in non-matching suits. You can move a group of cards from the top of a pile. Empty piles can be filled with anything.

Turn over one card at a time from the deck, playing the top card to other piles when you can.



Variation of: Klondike

Difference: The layout is built via non-matching suits rather than alternate suit color. Empty spaces can be filled by anything rather than kings only. There are no redeals.

Miss Whitmore Jones only allows the top card of a pile to move, not sequences. You had to rely on empty spaces to move more than a single card. This might have been okay if you could redeal the waste pile, but you can not. It didn't take long for people to change the rule.

Rules source: Games of Patience - 5th Series, Miss Whitmore Jones ~ 100 Games of Solitaire, Helen L. Coops ~ The Complete Book of Solitaire & Patience Games, Albert H. Morehead & Geoffrey Mott-Smith ~ 150 Ways to play Solitaire, Alphonse Moyse, Jr. ~ The Penguin Book of Patience, David Parlett ~ World's Best Card Games for One, Sheila Anne Barry

Thumb and Pouch solitaire
This is one of 8 layouts for Thumb and Pouch in Solitaire Forever II.


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