Harp solitaire rules (2 decks of cards)<< Great Pyramid | Heads and Tails >>
Goal: Move out the aces when you can and build them up to king in the same suit.
Build the 9 piles of the layout down in alternating suit color. You can only move one card at a time. Empty piles can be filled with a king, or a group of cards headed by a king. This exception is the only time a group of cards can be moved.
Turn over 1 card at a time from the deck, playing the top card to other piles when you can.
3 redeals are allowed, returning the waste pile back to the deck.
Gargantua (Double Klondike) is very similar. It has only 1 redeal, but allows any group of cards to be moved; a huge limitation removed.
Originally the longest pile was dealt on the left rather than the right, but people have opted to deal it in the same manner as Klondike.
Descriptions don't often agree on how many redeals are allowed. Tarbart allows 1, Helen L. Coops and Basil Dalton allow 2, George A. Bonaventure allows 3, Alphonse Moyse, Jr., Sheila Anne Barry, and Trevor Day allow any number. David Parlett says "take your choice".
Tarbart allows any card into empty spaces, and never allows a group of cards to be moved. Basil Dalton fills an empty space from the deck if no king is available.
Rules source: Games of Patience, Tarbart ~ Two-Pack Games of Solitaire, George A. Bonaventure ~ 100 Games of Solitaire, Helen L. Coops ~ The Complete Patience Book, Basil Dalton ~ 150 Ways to play Solitaire, Alphonse Moyse, Jr. ~ The Penguin Book of Patience, David Parlett ~ World's Best Card Games for One, Sheila Anne Barry ~ Collins Patience Card Games, Trevor Day and The Diagram Group
This is one of 6 layouts for Harp in Solitaire Forever II.
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